sinQlarity Docs
  • Developers Documentation
  • INTRODUCTION
    • KEY BENEFITS
    • KEY FEATURES
  • OUR USP's
  • GOALS
  • USE CASES
    • DEFI
    • NFTs
    • GAMING
    • SOCIAL
    • INFRASTRUCTURE
    • GOVERNANCE
    • SECURITY
  • ARCHITECTURE
  • USER FLOW
  • USE CASE FOR CHAINS
  • Getting Started
    • PLATFORM, API & LIBRARY
    • LIBRARY INSTALLATION
    • LIBRARY USAGE
    • HOW TO IMPLEMENT FUNCTIONS
  • CONTRACT DETAILS
    • CROWD FUND
    • DAO
    • DUTCH AUCTION
    • ENGLISH AUCTION
    • ERC-20
    • ERC-20 OPENZEPPLIN
    • ERC-20 SWAP
    • ERC-721
    • ETHER WALLET
    • GAS WHITELIST
    • ICO
    • LIQUIDITY POOL
    • MERKLE PROOF
    • MULTISIG
    • OWNABLE
    • PIGGY BANK
    • STAKING
    • SUBSCRIPTION
    • TIMELOCK
    • TODO
    • UNI-PAYMENT CHANNEL
    • UNISWAP
    • VAULT
    • VOTING
    • WHITELIST
    • CHAINLINK ORACLE
    • BI-DIRECTIONAL PAYMENT
    • AIRDROP
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  1. USE CASES

GAMING

Gaming smart contracts are used to build blockchain-based games, such as play-to-earn games and decentralized autonomous organizations (DAOs).

  • Play-to-earn (P2E): These contracts allow players to earn cryptocurrency or other rewards by playing the game. Examples include Axie Infinity, The Sandbox, and Decentraland.

  • Free-to-play (F2P): These contracts allow players to play the game for free, but they may offer in-game purchases for items or other benefits. Examples include Gods Unchained and Splinterlands.

  • Play-and-earn: These contracts combine elements of P2E and F2P games. Players can play the game for free, but they can also earn rewards by playing or completing certain tasks. Examples include Alien Worlds and Mobox.

  • Governance: These contracts allow players to participate in the governance of the game. This can include voting on changes to the game's rules and features or even running for office in the game's DAO.

  • Interoperability: These contracts allow players to use their in-game items across multiple games. This can create a more seamless and immersive gaming experience for players.

  • Transaction fees: These contracts generate revenue by charging transaction fees on in-game purchases or sales.

  • Asset sales: These contracts generate revenue by selling in-game assets, such as characters, weapons, and land.

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Last updated 8 months ago